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https://w.atwiki.jp/watchdogs2/pages/12.html
Watch Dogs2(ウォッチドッグス2)とは UBIソフトの「Watch Dogs」の続編。 現在では、既に「Watch Dogs」と「Watch Dogs2」の映画化も決まっているらしく、さらには同じくUBIの人気シリーズ、「アサシンクリード」の映画化も決定しています。(欧米では2016 12月公開予定だそう。) 詳細はコチラから ウォッチドッグス2公式サイト⇩ http //watchdogs.ubisoft.com/watchdogs/en-GB/home/
https://w.atwiki.jp/boplayer/pages/72.html
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https://w.atwiki.jp/marvelheroes/pages/97.html
Game Update Notes 1.11.0.243 Patch 1.11 is massive and far-reaching. We’ve been working overtime to upgrade almost every component of Marvel Heroes. With this patch we are also adding our first new hero – the Human Torch – and made a massive change to the way you acquire heroes with the new alternate currency system, Eternity Splinters. In addition to polish, buffs and overall improvements, we’ve introduced a few features that didn’t make it on launch day. With so many additions to the game, there will be inevitable glitches, unintended changes and even a few changes that didn’t make it into the patch notes below. We’ll be monitoring everything very closely as the patch goes live and standing by to fix anything that is out of place. New Hero Human Torch Human Torch has arrived in Marvel Heroes! Please see this news story for full details on how to get Human Torch and other details. Human Torch is available as an in-game purchase or in exchange for Eternity Splinters. If you want to talk about Human Torch drop by the Human Torch Forum to swap tips and tricks with other players and learn the best way to play! New free hero system Eternity Splinters Eternity Splinters are a new system introduced with this patch for Marvel Heroes. Eternity Splinters replace hero token drops and offer players a chance to earn every hero in any order they wish, simply by playing the game. Adam Warlock sells all heroes for Eternity Splinters along with a few other items. He can be found beside Gambit in all three of the social hubs. Eternity Splinters drop from all enemies throughout the game. Their drop rate is influenced by your Special Item Find bonus. The rate of drop is tuned to make Marvel Heroes slightly faster than other free-to-play games in terms of getting free heroes, as we continue to work towards the goal of being the most player-focused game possible. We will continue to evaluate and iterate until we are 100% satisfied that we are meeting that goal. We intend to add many things to the Eternity Splinter vendor and anticipate future polls and player discussion about items they would like to see. For those players who still have old Cosmic Keys, they have been converted in your inventory and S.T.A.S.H. on a 1-1 basis for Eternity Splinters. Not many players purchased Cosmic Keys (almost all of them are from drops), but if you purchased a Cosmic Key from the in-game store up to 7 days previous to their removal from the game on July 2nd, and that key has not been used, we will refund the Gs you used to purchase it. Adam Warlock sells a random hero box that could contain any hero. You can theoretically get a hero you already own from this box, in which case it can be used to upgrade your Ultimate Power. New Zone Added Midtown Patrol A revamped Limbo mode has been added. Enter Manhattan to face off against waves of tough bosses in a city teeming with life! Highlights Patrol Manhattan to fight crime, save civilians and keep the city safe. Available for all levels of players. New super villain groups attack the city periodically and must be shut down. No time limit, no ’threat‘ meter. Everything is challenging, but manageable with the right gear and tactics. New items in the in-game store We’ve added several new items to the in-game store. Press ‘X’ while in game to browse and purchase any of these items. Heroes Human Torch Costumes Human Torch Blue Costume Human Torch Red Costume Iron Man Shotgun Armor Wolverine Ronin costume Items Holographic Crafter Use this to summon a holographic crafter, who will persist for 15 minutes. The holographic crafter has a one-hour cooldown but can be used permanently. Matrix of Unbinding Use this in a crafting recipe to unbind an artifact, weapon or armor item that is bound to you. Ultron Silver Avengers Assemble in awe of this new pet. S.T.A.S.H Tabs Three additional General S.T.A.S.H tabs – access these via your S.T.A.S.H. Three additional Crafting S.T.A.S.H tabs – access these via your S.T.A.S.H. Performance Upgrades Many areas of the game have performance improvements. Some are extremely significant and will greatly upgrade your play experience. A team is continuing to work on this. Advanced graphics options were added to the video options page. The graphics slider will auto change the new options. Changing an advanced option will set the graphics slider to ’Custom‘ level. Gameplay Changes Rested Experience The concept of “rested experience” has been removed from the game and replaced with a permanent increase in experience and Special Item Find (server side). You can now play whichever hero you wish, whenever you wish and not worry about min/maxing rested experience. Overall experience will be higher for all players by a noticeable margin. Movement powers You can now use movement powers in hubs to get around quicker. Damage over time powers These powers can now critical hit and scale properly when in groups. Damage in groups improved Enemy health now increases (AKA player damage decreases) at a lower rate when more players are nearby. Grouping will be even more rewarding now. User Interface Chat New options exist on the chat window to control chat filters. Additional chat functionality has been added along with “social”, “lfg” and “endgame” channels with UI to control them. More chat upgrades will appear in the future. Damage numbers Floating combat text numbers have been added as an option. Expect a few iterations as we iterate on these to ensure they look good and work right. Green is healing, red is damage and yellow are critical hits. Turn them on by pressing Esc for options and go to the Gameplay options section. Supergroups Additional functionality has been added to the Supergroup interface (some sorting technology, display of officer and supergroup name appearing on tab). Additional functionality will be added in future patches to continually improve supergroup support. Keybinding can now be reverted to default settings. You can now map mouse buttons 3-6 to various game functions. The daily terminals will now tell you if you can earn a cosmic shard by completing them. Mouse over the interface to see if a cosmic shard is available. Zoom levels in hubs is more flexible so you can see your hero in more detail. Bodysliders The Bodyslider button next to the Minimap now fills up to indicate how much time is left on cooldown. The Bodyslider icon will also change after you use it to return to town indicating that using it again returns you back to the field. Social panel Added player sorting to the Social Panel tabs. Added confirmation when donating artifacts. When closing the options menu or switching tabs you will be asked if you want to save pending changes. Story Warp Now includes level ranges for each chapter. Items New artifacts Talisman of K un Lun! Beta Particle Mini-Reactor! This artifact allows you to bring back dead allies in half the usual time. All artifacts may now only have one copy equipped. This is a step to support future artifact plans. Crafting elements are now stackable, up to 10 per stack. Experience orbs from bosses last longer so they won’t disappear during cutscenes. Darkhold Scroll gives bonus damage to ‘taunted’ enemies. Idol of Khonshu no longer uses up its buff if you hit with a ranged power twice. Mandarin Medal tooltips clarified. Several other tooltips rewritten or clarified. We will keep iterating on this when players report confusion about exactly what an item does. Medal sell price is now higher, as intended. Pyro’s Medallion now has freeze resistance. Doctor Doom’s Medallion can now roll a slightly higher chance to fear on hit. Slightly buffed Electro Medallion. Mandarin Medal now has upgraded visual effects. New items that drop in the world will no longer have attack speed for one tree only. Existing items are unaffected. Cosmic items sell for slightly more. The Bovine Sector recipe can be sold for 5,000 credits, so players have something to do with it when they find a second one. To ensure you don’t accidentally donate a recipe, there is now a confirmation pop-up box. Several small buffs to the ranges of various items and affixes in the game to make them competitive with the best. Significantly increased experience orb gains from discoveries and events. Tooltip Improvements We’ve added several pages of tooltip upgrades – too many to list. This impacts powers, items and other UI elements. Tooltips should now take into consideration the Bonus Damage Multiplier for all powers. Previously tooltips showed damage as though all powers had a 100% damage multiplier from Damage Rating on items, which is generally not the case. Most powers have anywhere from 10%-90% damage. Costume Cores All costume cores now have either 25% item rarity boost or 20% special item find, in addition to other bonuses. We realize most players prefer one of those bonuses, so we added those to every core in addition to other bonuses so players could personalize their heroes better. All cores will have 0-2 additional bonuses in addition to item rarity boost or special item find. New bonuses have been added to cores, which you will discover. Existing cores are unchanged. Missions and Enemies Many small and medium sized upgrades have been added to missions in various chapters. Too many to list, but should continue to make the new player experience smoother, clearer and more fun. Turrets, flying enemies and some of the larger bosses have a higher chance to resist knockaround effects. Grey enemies no longer drop special items (they always had a reduced chance, but now it is 0 chance). Zone Content A few new enemy types have been added in the world. In addition Poison Cloud and Missile Shield may be present on enemies. With the latter, missile users will need to enter within approximately half screen range in order to damage the enemy. A waypoint now exists at the start of the Castle Doom final instance. When a group member closes a warp in Group Challenge, a banner will notify the entire group. Red and Green terminal side bosses now drop significantly more experience orbs and credits. The following zone content has been added by the world team. Most of these were slated for launch but didn’t make it in. Chapter 1 “Symbiote Infestation” side mission in Crumbling Brownstones Chapter 3 “Demonic Incursion” event in the Bamboo Forest Chapter 7 “Dinosaur Graveyard” Treasure room in the Dinosaur Jungle (new larger format) Chapter 7 “Sacred Valley” Treasure room in the Dinosaur Jungle (new larger format) PvP New PvP modes are in development, but not in this patch. The new “Fire and Ice” themed PVP map is under heavy internal testing and development and will be released to Test Center by the end of August. Other modes are in various stages of development. Valkyrie has showed up in the game as a harbinger of the new PvP format that we are testing internally. When the new format goes live you will be able to buy special rings from her by spending Golden Crowns. You get 1 golden crown for each PvP match you complete. We will release more info on the new PvP format when it goes to Test Center. Hero Upgrades We’re changing and improving heroes every day - many upgrades will appear on the Test Center server in the weeks ahead but will not be captured in these patch notes. Our goal with designing heroes is always to make all heroes play well and feel powerful in multiple situations. General Hero Changes For maximum flexibility, all powers can now be bound to all mouse buttons and all keyboard keys. Heroes can no longer move or attack within the first 0.5 seconds of a hero switch, to prevent an accidental cancellation. The Area Power and Movement Power keywords are now visible on all applicable power tooltips. Work will continue to ensure all powers have tooltips that are as clear as possible to ensure player understanding of the systems. Black Panther This represents an initial review pass of Black Panther. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. All physical and ranged combat powers are now tagged as Fighting Powers to gain bonuses from stats. Agile Kick Reduced the cost from 24 to 20. Enervating Slash Removed the slow effect as it was redundant with Freezing Slash. The power now weakens and does damage over time to enemies. Freezing Slash Increased the damage of the power by 20%. The slow no longer scales off of ranks in Enervating Slash, but now scales off of ranks in itself. Attack speed increased by 25% to be competitive with Enervating Slash. Slow effect strengthened to match the previous slow strength of Enervating Slash. Jungle Snare Power now also makes enemies more vulnerable to damage. Panther God s Gift Power can now be slotted on right mouse button. Resistance debuff now reduces enemy defenses by a large scaling amount to have a larger impact on bosses. Panther Slash Increased the damage of the power by 20%. Panther Speed Power now also increases crit chance while active, giving the power a role in combat. Reduced the cost from 50 to 35, to better match the strength of the ability. Also added a cooldown that matches the duration of the effect, to indicate when the power should be reactivated. Panther s Grace and Panther Sight The unlock order of these two powers has now been swapped. Panther s Grace now unlocks at level 16, allowing players to reach high dodge scores earlier. Panther s Sight now unlocks at level 20, and the damage bonus granted has been increased to better match its new position. Predator s Aim Power now reduces enemy defenses by a scaling percentage to be more effective against bosses. Effect duration has also been rebalanced to match the strength of the defense reduction. Triple Shot Increased the damage by roughly 50%. Reduced the spread and slightly increased the projectile size to better clear groups and be more effective against large single enemies. Reduced the spirit cost from 30 to 27. Vibranium Trap Increased damage contribution from items to be more competitive with Scything Slash. Cable This represents an initial review pass of Cable. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Blistering Bolt Increased the damage scaling by 5%. Also increased the damage synergy from 2% to 2.5% in other basic powers, to be consistent with Searing Shot. Bodyslider Bomb (Ultimate Power) The power has been rebalanced to no longer deal percentage based damage, but instead deal a large amount of flat damage (damage dealt is similar to what Cyclops can achieve with his ultimateUltimate Power). The taunt now affects enemies that are offscreen. The explosion now affects the entire screen, always stuns bosses, and no longer teleports enemies away from the explosion area. These changes allow the power to function more consistently in end game. Bold Aura Slightly increased the bonus damage scaling to have a more rewarding growth rate. Concussion Blast Power activation and projectile travel speed have been increased by 5%, to make the power more responsive. Damage has been increased by 10%. Elusive Roll (now Defensive Roll) Power has been renamed to Defensive Roll, and changed to roll to the mouse cursor position. Additionally, a small passive dodge bonus has been added to the power to give more reward when points are placed in the power, or when an item buffs/grants ranks in the power. Energy Pulse Increased the damage scaling by 5%. Power now deals scaling bonus damage when it crits. Also increased the damage synergy from 1% to 2.5% in other basic powers, to be consistent with Searing Shot. Mental Resilience Power now clears and grants temporary immunity to all forms of crowd control, not just mental negative status conditions. Quick Bodyslide Removed the cooldown from the power. We ll make additional adjustments to this power in a future update, and rebalance this power and Deadpool s version to be consistent with each other. Searing Shot Increased the damage scaling by 5%. Vortex Grenade The activation speed of this power has been sped up (both animation and travel time for grenade) to be more responsive. The power now also has a 1% damage synergy with Homing Shot in addition to the duration synergy. Colossus This represents an initial review pass of Colossus. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. These changes for Colossus are based on feedback from the forums, including feedback from the Top 5 changes thread. Overall, we re buffing Colossus to be more relevant in both a melee DPS role and a support/tank role. Basic Powers have been buffed to be more relevant in end game. Steel Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Reeling Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Osmium Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Also adjusted the amount of Armor regenerated to better match the new Armor strength (see below). Knockdown powers have been buffed to allow for easier flow into double damage with Reeling Punch. Demolition Stomp Knockdown increased to 1.5 seconds. Also increased damage by 25% to be competitive with Spinning Fists, and to encourage using this as an opener for his knockdown combos. Crushing Smite Knockdown increased to 2 seconds. Steel Splash Knockdown increased to 2 seconds. Additionally, this power has been sped up, with both the activation speed and travel speed increased by 15%. Osmium Charge Knockdown increased to 1.5 seconds. Colossus’auras have been buffed to provide more team support and encourage use. Battle Aura Bonus damage increased by 25%. Protective Aura Defense bonus increased by 25%. Sustaining Aura Spirit regen increased by 25%. Stalwart Aura Tenacity bonus increased by 25%. Secondary Resource (Armor) We ve buffed Colossus Armor secondary resource, to make it more relevant to end game. The Armor regen rate has been increased by 50%. Osmium Skin Power now grants a scaling percent bonus to Armor and Armor regen rate, allowing ranks in the power to be meaningful at all levels. Cyclops This represents an initial review pass of Cyclops. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Combat Roll Now rolls towards the mouse cursor, not away from it, damaging enemies. Tactical Kick Now lowers defenses of enemies. Sweeping Kick Now weakens enemies. Side Roll Now adds a dodge buff at the end of movement. Uncanny Focus Now regenerates 8 spirit per second; this does not scale. Now grants a dodge bonus of 0.5% per rank, and upon successful dodge, restores 0.5% of spirit per rank in the power. Channeled Blast Power now animates and rotates faster, and has an additional slow effect. Added synergy with Optic Barrage and changed UI to reflect this. Optic Barrage Increased damage bonus awarded by items for Optic Barrage. Added synergy with Channeled Blast. Optic Devastation Medals now grant bonuses to this power. Cunning Blast Now performs a backwards roll away from the cursor, instead of a slower leap. Secondary Resource (Command Points) Increased the rate to gain Command Points. There will be more work done on Cyclops’ secondary resource in the future. Tactical Command Duration now increases with rank. Defensive Tactician The dodge bonus was unintuitive. It was applied only against targets affected by Tactical Analysis, but that meant it wouldn’t show up in the Character Sheet and would be difficult to tell who you could dodge more against. Made the following changes Decreased dodge bonus, made it unconditional so that it is on all the time if you are near Cyclops (and always on Cyclops). Added flat damage debuff (weaken) to targets affected by Tactical Analysis. Adjusted dodge bonuses on dodge powers so that you cap out to 50% when all three dodge powers are rank 20. Increased damage (and bonus damage from items) for several spirit spending powers Channeled Blast Cunning Blast Explosive Blast Maximum Optic Beam (Ultimate Power) Optic Barrage Piercing Blast Wide Beam Daredevil This represents an initial review pass of Daredevil. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 2 at level 10. Club Strike Attack speed increased by 10%. Club Sweep Damage increased by 10%. Elektra Alliance (Ultimate Power) Elektra is now un-targetable and invulnerable. Enter the Void Cost reduced from 10 to 5. Duration increases at every rank, and scales in duration to make the progression per rank better. Tooltip fixed. Man Without Fear Now provides 5% more dodge at max rank. Provides slightly more dodge at each rank to make the progression per rank better. Radar Ping Cost reduced from 10 to 5. Restorative Trance Healing per second increased by 10% at every rank. Taser Club Attack speed increased by 10%. Updated VFX. Whirling Club Damage increased by 20%. Deadpool This represents an initial review pass of Deadpool. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Big Ol Stab Damage increased by 10%. Cost reduced from 14 to 10 spirit. Itty Bitty Boom Explosion delay decreased by 60%. Projectile speed increased by 50%. Secondary resource (Pain) No longer decays over time. Flesh Wounds Attack speed increased by 20%. Shoot All the Bullets Damage increased by 20%. Cost reduced from 20 to 15. Slice n Dice Damage increased by 15%. Cost reduced from 25 to 19. Hawkeye This represents an initial review pass of Hawkeye. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Destructive Volley (Ultimate Power) Damage over time per rank increased and debuff duration per rank decreased to ensure a net per second gain in overall damage. (The base homing arrow hits remain unchanged.) Freeze Arrow Now affects multiple targets in a small area around the point of impact. Shrieking Arrow Firing speed and range increased. Taser Arrow Now arcs to more than one target at higher ranks, although not to quite the same degree as Captain America’s shield bounces or a lightning power. Tear Gas Arrow Now calculates its damage per second so that the duration scaling on the area of effect is a pure increase, instead of stretching and scaling higher values to fit. Firing speed and range increased. Trick Arrows Several powers in this category have had their spirit costs reduced. Vibranium Arrowheads Now improves the defense penetration of ALL powers, not just ones on the Archery tab to help open some alternative builds. Hulk This represents an initial review pass of Hulk. The defense system upgrade will have a huge impact on Hulk and he will be designed around that system in the coming weeks. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Health Hulk’s base health at all levels has been increased by 20%. Secondary resource (Anger) Now gained more quickly. Removed passive defense buff for hoarding Anger. Removed damage buff on powers for hoarding Anger. When spending Anger, Hulk now gets a heal (10% HP over 3 seconds). Passives Buffed Anger gaining passives Worldbreaker Activation chance is now 100% on hit, added bonus crit chance and crit damage. Short Temper automatically doubles the Anger gain you get from getting hit; added defense and max HP buffs. Introduced animation speed difference between Furious Punch and Savage Swing. Unbridled Rampage Added damage buff and health regeneration for duration of power. Added flat, non-scaling heal percent per anger spent. Removed restriction on Anger gain. Duration no longer scales with ranks. Movement/Cast speed increase is only applied (at a flat 20%) if you spend more than 3 anger points. Stances Stances have been redesigned so they are mostly passive with a short activated ability (passive effects are still on even if the power is not equipped). Activated abilities start with a 20 second cooldown and scale down .25 seconds per rank. Hulk Tough Added a damage shield that scales with ranks; activate to become immune to damage for 3 seconds. Hulk Free Added a movement speed buff; activate to cleanse CC effects and to become immune to them for 3 seconds. Hulk Mad Added a crit chance; activate to guarantee crits for 5 seconds. Roars Mighty Roar Redesigned to taunt and give damage debuff to enemies. Terrible Roar Redesigned to deal damage and give damage vulnerability to enemies. Rubble Toss Added a stun on spending Anger point. Increased damage for the following powers Crushing Leap Demolishing Charge Furious Punch Ground Smash Iron Man This represents an initial review pass of Iron Man. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Jet-Assisted Slam Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use. Added 2% damage synergies with Hyper-Velocity Charge and Death From Above. Hyper-Velocity Charge Added 2% damage synergies with Jet-Assisted Slam and Death From Above. Death From Above Added 2% damage synergies with Jet-Assisted Slam and Hyper-Velocity Charge. Our primary goal for Iron Man in this patch was to improve the feel of his basic powers and his trio of micro-missile powers. For his basic powers, we focused on speeding up the attacks and the projectiles so that they’re easier to use against mobile enemies. Repulsor Beam Sped up the attack animation by 15% and the projectile speed by 60%. Freon Ray Sped up the attack animation by 15% and the projectile speed by 60%. Disruptor Beam Sped up the attack animation by 15% and the projectile speed by 60%. For the micro-missile powers, we improved their targeting methods and gave Micro-Missiles and Missile Salvo a little bit more damage. Micro-Missiles Increased starting damage by 33%. Updated the targeting of this power. The power can now be manually targeted by activating while the mouse cursor is over an enemy. When no target is selected, the missiles prioritize enemies in the center of the screen. If there are no enemies in the center of the screen, the missiles target the nearest enemy. Missile Salvo Increased the damage scaling by 25% and raised the starting damage to be more competitive with Micro-Missiles. Automated Missiles Updated the targeting of this power. The missile prioritizes enemies in the center of the screen. If there are no enemies in the center of the screen, the missile targets the nearest enemy. Jean Grey Jean Grey has a significant number of changes in the works for an upcoming patch. For today, we wanted to increase her base move speed as part of a global design review. Jean Grey s base movement speed has been increased by roughly 10% to be on par with most other heroes. Ms. Marvel This represents an initial review pass of Miss Marvel. We intend to further review Ms. Marvel’s basic mechanics, tankiness and overall power trees. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 6 at level 56. Photon Punch Now increases photonic energy with each strike. Now deals physical damage. Cosmic Haymaker Slightly increased range, and improved the targeting. Haymakers should not miss as often. Mighty Punch Damage increased by 20%, putting it on par with Photon Punch. Defiant Escape No longer requires or spends photonic energy to become immune to conditions for a brief duration, and gains 0.25 seconds of immunity per point (up from 0.1 seconds). After activation, players can now move immediately and can activate the power without being under the effects of crowd control. Uppercut Blast Now consumes all photonic energy to deal bonus damage, and grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power (1.5 seconds per pip of photonic energy used). Uppercut Blast’s attack speed and energy damage have been increased. Photonic Blast Now a basic power. Now has a 3% damage synergy with Stellar Beam. Stellar Beam Now a basic power. Now has a 3% damage synergy with Photonic Blast. Photonic Wave Damage increased by 10%. Secondary resource cost removed. Cost reduced from 27 to 20. Now has a 3% damage synergy with Photonic Devastation. Photonic Devastation Now has a 2% damage synergy with Photonic Wave. Secondary resource cost removed. Animation time to start the power has been sped up. Photonic Regeneration Secondary resource cost has been removed to activate the instant heal. Photonic Regeneration s healing effects are now increasing by your current level of Photonic Regeneration. Heal over time duration is now 3 seconds (down from 5). Cooldown has increased to 3 seconds. Healing has been slightly reduced to compensate for the reduced activation costs. Stellar Flare Maximum charge up time has been reduced by 25%. Ms. Marvel is now immune to all crowd control while channeling Stellar Flare. Now grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power, up to 10 seconds at maximum photonic energy. Photonic Defense Now resists damage from all angles. Now adds photonic energy for each attack blocked. Energy Absorption Now has a chance to gain photonic energy when dealing energy damage. Kree Toughness Now has a secondary effect of increasing attack speed for fighting powers, based on how much photonic energy you currently have. Warbird Charge Now adds photonic energy for each enemy that is hit. Crashdown Strike Damage quadrupled, and increases photonic energy for each target hit. Now has a 10 second cooldown which decreases with power points. Knockdown duration now increases with power points. Finishing animation is now shorter, and can be cancelled immediately after Ms. Marvel has landed.. Binary Overdrive (Ultimate Power) Now increases all types of damage. Initial damage has been increased 40%. Damage over time portion increased 20%. Secondary resource (Photonic Energy) has been converted to a pip system, to make it easier for players to see how much energy they have at a quick glance. Photonic Energy now grants percent damage reduction, up to 30% at maximum photonic energy (3% per pip.) Photonic Energy now decays 80% slower, and increases when being struck by any type of attack (with bonus Photonic Energy rewarded when struck by an energy attack). Increased damage scaling for these powers Flying Knee Roundhouse Kick Uppercut Blast Warbird Charge Punisher Movement speed has been increased by roughly 10% to be on par with most other heroes. Chemical Mine Explosion delay timer reduced by 25%. No longer reduces the defenses of affected enemies. Explosive Rocket now deals double damage to targets at the center of its effect. Pain Tolerance Now reduces damage by a flat percentage. This mitigation amount increases when Punisher has low health. Proximity Mine explosion delay timer reduced by 25%. Now reduces the defenses of affected enemies. econdary resource (Vengeance) No longer decays. Show No Mercy Can now be used against any target. Base damage reduced by 38%. Now deals double damage against stunned or knocked down targets. Sticky Mine Explosion delay timer reduced by 25%. Scarlet Witch We’ve made some improvements to Scarlet Witch in light of the global change to damage over time powers. We focused on improving her speed and the strength of her direct damage spells. Movement speed has been increased by roughly 10% to be on par with most other heroes. We also increased the attack speed and damage on her basic powers and Hex Orb Hex Bolt Damage increased by 20% and projectile speed increased by 60%. Menacing Hex Attack speed increased by 20% and projectile speed increased by 60%. Bewitching Hex Attack speed increased by 20% and projectile speed increased by 60%. Hex Orb Damage increased by 20%. Chaos Tempest Sped up power activation and recovery by 25% to make the power easier to use in dense combat. Secondary resource (Chaos Flux) Added a decay and made it do something all the time. It now it gives % damage bonus based on current amount. A larger redesign for this secondary resource is in development that involves some cool new engineering. Unmake Reality (Ultimate Power) Now allows loot to drop from enemies killed by it! Spider-Man Spider-Man just has some simple changes in this patch before a larger review. Corrosive Web Fluid Increased damage scaling, and added a damage synergy with Web Spray in addition to the duration synergy. Sticky Strike Spider-Man s slowing and immobilizing powers now tag enemies as Webbed even when the slow or immobilize is resisted or prematurely ended. This allows Sticky Strike to deal double damage against bosses or other characters with high tenacity. Leaping Assault Now knocks down enemies rather than knocks back. Also now flags enemies as ’webbed‘ to combo with Sticky Strike. Storm Due to changes in Storm s power trees, all Storm players have been given a free respec for their power points. Chain Lightning/Thundering Bolt Chain Lightning is now unlocked at level 6. Thundering Bolt is now unlocked at level 16. Chain Lightning is a fun, iconic skill and should be available at a lower level. Thundering Bolt was swapped since Storm has access to other crowd control methods in early levels. Damage on these powers have been adjusted appropriately for their new positions in the power tree. Thundering Bolt has also gained a small amount of scaling on the stun duration with power ranks. Crashing Hail Damage scaling has been massively increased. Synergy has been converted to damage rather than duration. The duration scaling per level has been lowered in favor of higher damage scaling for more power interactivity. Storm’s tempest powers have been divided into two categories to allow Storm players more flexibility over the buffs they want to activate. Two tempest powers – Thundering Tempest and Quickening Tempest – have been renamed and moved. Gusting Tempest and Freezing Tempest are still classified tempest powers, and only one of the two can be active at once. They now drain spirit over time while active, are both located in the Stormcrafter tree, and have gained additional effects. Gusting Tempest Now deflects all projectiles upon turning the skill on or off, and has gained a passive chance while active to deflect projectiles in addition to knocking back enemies. It now deals light physical damage while active, and has a damage synergy with Freezing Tempest. Freezing Tempest Now deals energy damage to all enemies in the tempest area while active, and has gained a damage synergy with Crashing Hail. Refreshing Breeze and Quickening Breeze (formerly Quickening Tempest) are now classified as breeze powers, and only one of the two may be active at a time. They now reserve a percentage of your maximum spirit. You may have a breeze power and a tempest power active simultaneously. Thundering Maelstrom (formerly Thundering Tempest) Will no longer disable tempest powers (or breeze powers) and is not classified as either. Players may use a tempest power, breeze power, and Thunder Maelstrom all at once. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. Storm already has mobility skills at early and mid levels, and we wanted to open up the level 10 Windrider unlock spot for a new passive (see below). Turbulent Winds A new passive power unlocked at level 10, Turbulent Winds. Turbulent Winds adds a damage vulnerability debuff to Buffeting Zephyr, Sirocco Rush, Sudden Tornado, and Gusting Tempest. Turbulent Winds also grants a short burst of movement speed when Storm dodges an attack. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. The damage and damage scaling of the skill has been increased, and it now has a damage synergy with Freezing Tempest. Blizzard did not provide enough impact, and this change will solidify Hail as debuff-centric AoE with solid damage. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. It now deals double damage against stunned targets, and has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Thundering Bolt has gained a small amount of scaling on the stun duration with power ranks. Sirocco Rush No longer has a synergy with Lightning Rush. Instead, Sirocco Rush now gains stun duration with power ranks. Sudden Tornado now knocks foes back (instead of knockup), and fires three tornadoes per cast. Spirited Now scales by a flat amount with each power point. Spirited now also increases your maximum spirit by a percentage. Lightning Storm Now has an upfront burst of damage when cast, and gains area-of-effect duration with power points. Gusting Tempest and Freezing Tempest reserve a flat amount of spirit to keep active, have gained additional effects, and now share a damage synergy. Gusting Tempest has gained light physical damage and is now tagged as a Wind Power, and its deflection chance has been retuned to be higher at rank 1. Freezing Tempest has gained a chance to freeze enemies within its area. Crashing Hail, Thundering Maelstrom, and Lightning Storm now share a damage synergy with each other. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. Quickening Breeze and Refreshing Breeze now reserve 20% spirit to maintain. Refreshing Breeze now restores health to nearby allies (including yourself) while active. Lightning Rush has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Turbulent Winds grants a short burst of movement speed when Storm dodges an attack. Slow effects on Freezing Tempest, Crashing Hail, and Thundering Maelstrom have had their scaling increased per power point, rather than slow bonus synergies with each other. Crashing Hail and Thundering Maelstorm gain more powerful slow effects than Freezing Tempest. Increased the damage scaling of Ball Lightning. Thor These are all the changes for Thor from the last month or so, combined. We are continuing to monitor Thor, particularly as related to the defense system upgrade coming in the next major patch. Almighty Mjolnir Increased initial damage by 20%. Increased missile radius by 20%. Reduced the additional Spirit cost for charging Almighty Mjolnir to 5 per second (down from 10 per second). Initial spirit cost of this power remains unchanged. Asgardian Smite Increased damage by 20%. Asgardian Stamina Increased bonus health from to 50 per rank (up from 15). Bring the Thunder Increased animation speed. Hammer Punch In addition to its regular damage, made this ability deal 1% of targets max health on hit, scaling by 0.1% per level of this skill. Increased spirit cost to 20. Hammer Strike Increased animation speed. Increased the scaling on damage. Leaping Smite This power now automatically stuns the foe. Removed all Odinforce references and requirements. Increased scaling damage slightly (~15%). Lightning Smash Increased the energy damage component by 25% (this will help other powers that scale based on Lightning Smash). Tagged as a Fighting Power to match other melee hammer powers. Lightning Strike Increased damage by 30%. Mighty Shockwave Attack speed increased by 100%. Travel speed increased by 50%. Area width increased by 10%. Secondary resource (Odinforce) You gain a small amount of Odinforce whenever you hit with a ranged power and a large amount of Odinforce whenever you hit with a melee power or kill an enemy. Removed the mechanic which gained Odinforce when enemies are nearby. Storm Hammer Increased animation speed. Increased damage by 20%. Increased the movement speed for Mjolnir by 35%. Thunder Surge now God Blast Massively increased the base damage and scaling damage. God Blast spends all remaining Odinforce and adds significant damage per point of Odinforce used. Animation speed increased to be more responsive. We’ll be watching the data on this power to ensure it lives up to its name! Thundering Strike This power will now ignore some defense (2.5% defense penetration per rank in the power). Increased radius. Made the chance to stun scale more aggressively at higher ranks. Thunderous Charge Increased damage by 10%. Changed unlock levels of some of Thor s Powers and updated damage curves. Wolverine All power synergies and dependencies for Wolverine have been removed in favor of higher base damage per rank and self-sufficient power mechanics in order to encourage power point allocation diversity, especially in endgame builds. Adamantium Skeleton Bonus physical and energy defense increased. Now adds bonus tenacity against all negative status effects instead of just forced movement. Unlocks at level 20. Adrenaline Rush Now a toggled effect. Dodge bonus now scales only off of ranks in Adrenaline Rush (synergy with Furious Lunge ranks removed). Overall benefits reduced at lower ranks and increased at higher ranks. Blood Hungry Sweep (new power) A PBAoE slash that deals extra damage to bleeding targets. Unlocks at level 10. Bloody Slash No longer slows enemies. Attack speed increased. Base damage increased. Bleed damage decreased. Bloody Victory Now a passive power that heals Wolverine each time he defeats an enemy. Unlocks at level 28. Brutal Slash Damage increased. Unlocks at level 3. Cage the Beast Now has a 5 second cooldown. Cannot be used while at max spirit. Eviscerate Damage increased. No longer uses Spirit on activation. Unlocks at level 1. Feral Growl Now stuns nearby enemies. No longer causes fear to distant enemies. Now unlocks at level 18. Feral Senses No longer adds bonus chance to avoid missiles. Now unlocks at level 8. Furious Lunge Now unlocks at level 2. Hack ‘n’ Slash No longer procs an extra AoE attack on crit. Attack speed increased. Damage increased. Now awards double Fury generation. Now deals damage in a small arc in front of Wolverine (the functionality now matches Wolverine’s other basic powers). I’m the Best There Is Can now be used against any target. Base damage decreased. Now deals double damage to bleeding targets. Quick Slash Damage no longer gains bonus scaling above rank 20. Regeneration Boost Now has a 5 second cooldown. Healing increased. Now cannot be used while at max health. Cost reduced. Now unlocks at level 16. Savage Recovery No longer increases Attack Speed or Move Speed. Now increases crit chance by 40% while its effect is active. Smell Weakness Removed from Wolverine’s powers, and replaced with Blood Hungry Sweep. Unleash the Beast Now applies its effects instantly. Wolverine s bleed effects should now tick every half second instead of every second. Character Sheet and Damage Rating. A few new stats have been added to the character sheet. We are looking to iterate on presentation of information to ensure that it is easy to understand. Players were sometimes confused when the equipped an item with +10 damage and didn’t get +10 damage on every power. This is because every power has a damage rating multiplier; this multiplies the damage rating value which now shows up on the character sheet. We are going to add Damage Rating Multiplier to each power’s tooltip at some point in the future. Autofire powers, particularly, get less Damage per shot because they have a low Damage Rating Multiplier while Hulk’s Punch gets full value from Damage Rating. This does not change any powers or items; it is simply a presentation change. Bug Fixes There are many pages of small bugs that have been fixed. These include many VFX fixes, tooltip bugs, enemy behavior bugs, animation bugs, item/artifact bugs and interface quirks. Top 10 fixes that you are likely to notice Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object. Resistance penetration should work for all skillshot powers. Healing and other beneficial effects will now work when you are Invulnerable. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Fixed the character sheet s ‘stats’ tab not displaying health regen granted by powers. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Vanity Pets are no longer targeted by bouncing attacks. The summons from the AIM Robot Dispenser now follow you around instead of wandering off randomly. All slow powers should actually slow correctly.
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MARVEL HEROES 1.3 This game update brings Luke Cage, the Hero Synergy System, the Prestige system, new items, and much more to Marvel Heroes (including a complete rework of Iron Man). In the coming weeks, we ll be focusing on buffing heroes who need it and adjusting tuning based on feedback. As usual, please post your feedback in the forums. PRESTIGE MODE A new prestige system has been added to the game allowing heroes to start again at level one (along with a name color change). Visit Clea to buy the “Ancient Gourd of Prestige”. It will allow a level 60 character to restart at level 1. All of your items will be retained and unequipped. All quests may be repeated, but power rewards will not be given again. You will retain all synergy bonuses. Five colors of Iron Buddy pets are available from Clea - only for players of the appropriate prestige level. (Green, Blue, Purple, Orange and Red) HERO SYNERGY SYSTEM The Hero Synergy System has been added to Marvel Heroes. Press V to see open the achievements pane, which inclueds Hero Synergies. A full achievement system is coming this Fall. Adjust and “Apply Changes” in hub or training room. No cooldown or cost to change. LEGENDARY QUESTS The Legendary Quests of Odin have been added to Marvel Heroes! These quests have you travelling throughout the Marvel Universe in order to fulfill particular tasks for Odin, All-Father of Asgard. Though Odin cannot assist you directly due to pressing matters in Asgard, he will supply you with special blessings for your artifacts in order to assist you in combating the effect of the Cosmic Cube. Available starting at level 20. Press L to see them at the top of the mission log. These quests will provide the best experience rate in the game. Provides the only way of earning Legendary Marks of Odin. These are used in crafting recipes in the “Legendary Blessings” section of the crafter. Legendary Blessings A Legendary Blessings tab has been added to your crafter which allows you to craft the following blessings to your artifacts Legendary Blessing of Baldur Legendary Blessing of Fandral Legendary Blessing of Frigga Legendary Blessing of Heimdall Legendary Blessing of Hela Legendary Blessing of Hogun Legendary Blessing of Loki Legendary Blessing of Odin Legendary Blessing of Sif Legendary Blessing of Volstagg These Blessings are the only way to modify your artifacts. Each requires 100 Odin Marks. ZONES X-Defense is still active as a public beta. Data is being collected. Tuning and design adjustments underway, please continue posting feedback on our forums. Midtown adjusted to feel appropriately dangerous. Cow level fixed – Brevik has returned from his short vacation. EXPERIENCE Experience has been buffed in certain story areas (and Midtown) to help normal mode progression. Completing a Legendary Quest will grant an extremely large experience reward and should be the best way for players to level up from an experience perspective. TENACITY Mobs and heroes should have fully functioning tenacity. Tenacity will now be an extremely powerful stat for reducing crowd control times and therefore increasing overall damage. Tuning will most definitely need to occur for tenacity on heroes and enemies over the next week. ITEMS Added a new artifact, Hand of Doom, which drops from Red Tier 4 Doctor Doom only. Added many new unique items to the game, approximately 40 in total. Good hunting out there! You can now purchase a one-time use Bovine Sector Portal from Clea for 500,000 credits. Six new artifacts have been added to the game! Many existing artifacts have been buffed. Added new Advanced Artifacts to the game! These are high level versions of other artifacts that will allow players to chase down new versions of their favorite artifacts. There are 19 artifacts Advanced artifacts in all, with more coming! Corrected a defect from patch 1.2 where bonus critical damage bonus on some items was still being calculated twice. All remaining items should now be fixed. Most medallions in the game have been significantly buffed and adjusted to be competitive. We did a large analysis pass of which medallions were being used by players and buffed the bottom 75% of medallions in popularity, some extremely. Added a recipe to upgrade a purple item to a cosmic item. Requires level 20 crafter. It will retain all of its attributes and item level, but gets +1 to all skills and a random cosmic affix (it becomes a full cosmic item). This recipe is extremely expensive and is intended to allow players to find a “great roll” on a purple and be able to turn it into a late-game powerful cosmic. Uniques now have a confirmation box when attempting to donate to a vendor. Credits are now a light green color, medikits are now a bandage color, Eternity Splinters are orange. Item powers can no longer proc effects. Item effects no longer benefit from damage rating. Changed costume core crafting to cost 1000 credits per level instead of 1 credit per level. TEAM INSIGNIAS A new item type is now in the game Team Insignias. They have a dedicated item slot. They are allowed to be worn by any hero who has been a member of the team in the past, including “honorary members”. S.H.I.E.L.D. team insignias may be worn by any hero. Every insignia provides an aura. Blue and purple insignias have an additional 1 or 2 random affixes, respectively. Test Center Note These items are still undergoing tuning and testing. Many more recipes are coming in the near future associated with blue, purple, comic and unique items. USER INTERFACE The experience bar is now green. Chat channels (such as social chat) can now hold up to 500 players. Floating Healing Numbers only appear when you have less than 100% health. Some UI improvements to the launcher system. PERFORMANCE IMPROVEMENTS Sped up loading screens in many areas of the game. Reduced stuttering for some low-end video cards. Many small fixes to hero power functionality from a performance standpoint. Improvement to back end AI of loot entities will greatly speed up low-end systems when piles of loot are present. HEROES Luke Cage Luke Cage has been added to Marvel Heroes! With his super strength, unbreakable skin, and ability to summon Heroes for Hire team mates, Luke Cage is an exciting addition to the Marvel Heroes roster! Iron Man Rework Iron Man has had his powers completely reworked, with new powers, improved options, and some AWESOME new animations! For details, see the post at the end of the patch notes. Black Panther Updated Panther Leap to be faster and more responsive. Black Widow Updated Acrobatic Assault to be faster and more responsive. Captain America Shield Block (when used with Avenging Sentinel) now reflects a flat amount of damage to attackers rather than percentage. Captain America s Defensive Prowess now properly increases the projectile reflection chance while using Shield Block. The reflection angle now matches the damage resistance angle (180 degrees). Captain America s Shield Toss and Shield Ricochet tooltips now display the correct damage of the power. Colossus Metallic Warrior now increases damage rating to all powers, rather than fighting powers. All of Colossus damaging powers are already fighting powers - this change is to clear up unnecessary confusion and allow the bonus to display on the character sheet. Cyclops Rallying Command can now be used when not under the effects of crowd control. Cyclops Optic Explosion now properly deals damage equal to the damage indicated on the tooltip. Cyclops Channeled Blast no longer has variance on damage. As with most DoT powers, it deals the same damage at all times. Human Torch Human Torch s Homing Flares now properly trigger the delay of spirit regeneration when using the power. The power s tooltip now has the Spark tag. Human Torch’s Protective Flames no longer toggles off when you have zero spirit Ms. Marvel Ms. Marvel s Photonic Regeneration will no longer cause her to lose her current target. Ms. Marvel s Stellar Flare now delivers its damage in one packet rather than two. This will cause the tooltip damage to increase accordingly. A bug has been resolved that was causing Stellar Flare s area of effect radius to be reduced. Spider-Man Reflective Web Shield now reflects a flat amount of damage to attackers rather than percentage. Spider-Man s Reflective Web Shield now properly reflects projectiles while active. The damage negation amount now scales correctly with ranks in Protective Web Shield. Both shields now have the proper damage negation values (as listed in 1.2 patch notes). The reflection angle now matches the damage resistance angle (180 degrees). Spider-Man’s Leaping Assault now has a very short cooldown. Spider-Man’s Web Splat now has an increased amount of damage vulnerability Thor Hammer Punch s health-shredding has been increased to 1.2% (from 0.8%), and scales with power points. Thor s Storm Strike chain lightning portion no longer has a damage synergy with basic powers. All heroes have received a free respec for this patch. All channeled powers now have their DPS increased. Black Panther s Panther Leap, Black Widow s Acrobatic Assault, and Deadpool s Stabby Flip will no longer fail to fire their secondary attack upon landing if the target is out of reach. Tooltips for pets now properly indicate what type of damage the pet deals. Bounce powers (such as Storm Strike, Chain Lightning and Reflective Blast) now should be dealing full tooltip damage to the first targets hit. Subsequent targets hit by the same bounce power take less damage as intended. The scaling of damage powers has been changed. Powers will now scale higher with power points based on their unlock level, up to rank 20, then scale at a rate equal to other powers from ranks 21 through 40. This will result in powers that unlock early on in a hero’s power tree will be more powerful and more viable in hero builds. The bonus from pet damage , pet health , and pet duration affixes will now properly display on tooltips. Several bugs relate to these affixes not functioning for certain powers have been resolved. Heroes with spirit regeneration powers will no longer regenerate spirit within seconds of using a spirit spending power. To compensate, their spirit regen has been increased. Many of the heroes affecting by this on top priority for buffs/reworks. MISSION CHANGES Midtown Reduced spawn time of super villains in Midtown Reduced maximum number of enemies that can be present for a particular ambush in Midtown; heroes who are defeating enemies very quickly will not notice this change, while heroes having more trouble will not be quite as overwhelmed. Slightly reduced number of possible ambush points to ease up on overlapping ambushes in Midtown. Slightly increased time between enemy reinforcements within each wave in Midtown so as to make Midtown more manageable for solo players. We will be watching metrics closer and expect to be adjusting overall difficulty - as opposed to density - of Midtown by level range. Enemy Changes Heals When Injured affix has been removed from bosses. Electro s Lightning Storm AoE no longer stacks damage if he casts multiple in the same spot Lavamen’s puddles upon defeat can no longer stack. Rhino’s charge arrow is now much more prominent. Pyro’s Rain of Fire warning is much more prominent. Doop should now be easier to target. IRON MAN REWORK Energy Beams Hovering- After continuously walking for a short period of time, Iron Man will activate his jet boots and hover along the ground. This will persist until you stop moving or attack. In the future, this new hover feature will be implemented on other heroes who have a long history of hovering rather than walking across the battlefield. Iron Man s power trees have been rearranged with new powers. All powers have received adjustments in regards to tuning values. Repulsor Ray- Now deals 25% additional damage if you have a Force Shield active. The visuals have been improved to be more beam-like. Unibeam- Iron Man now diverts a portion of his shield s energy to his arc reactor, powering up the Unibeam even further. You can still use the power with no Force Shield. The Unibeam s charge time has been set to a flat 1 second, to resolve player confusion around the charge time and make the tooltip damage more clear. Repulsor Barrage- Power points now increase Repulsor Barrage s base rate of fire. Freon Ray - This power has been removed, and Coolant Blast has taken its place (see below). Pulse Bolt– Pulse Bolt now pierces through targets and pulses stunning blasts as it travels. The AoE radius of Pulse Bolt has been significantly increased. Arc Reactor Enhancement (formerly Reserve Power)- No longer provides passive defense (moved to another power). Now provides a minimap radar tracking passive, and increases the damage of beam powers based on your maximum spirit. The power now resides in the Energy Beams tree. Disruptor Beam- The visuals have been improved to be more beam-like. Laser Devastation- A new power for Iron Man s Energy Beams tree. I ll let you guys see this one for yourselves... I think you should lead with this next time. Iron Man s Defense Shields tree is now Defense Systems , and contains both defensive Shield powers, and Iron Man s melee/close range powers. Force Shield- Force Shield is now the only shield power available to Iron Man (Reflective, Kinetic, and Energy Shields have been removed). While active, the shield increases your defense. The maximum amount of shields per point has been increased. Hyper-Velocity Charge- Now increases Iron Man s attack and movement speed for a short duration after charging. Now resides in the Defense Systems tree. Shield Shutdown- This power has been removed, and its functionality has been merged into Shield Overload (spirit regen) and Force Shield (defense with shields). **Shield Overload **- Now restores a percentage of your maximum spirit when detonating the shield, and consumes only a portion of your maximum shield reserve. The bonus damage is no longer based on how much damage your shields have taken, but based on the amount of shields it consumed instead. The area of effect radius and the visuals have been increased, and the power now has a brief cooldown. Overloading also clears Iron Man of any crowd control effects. Voltaic Punch- A new basic power for Iron Man s Defense Systems tree. Iron Man goes toe to toe with an enemy, throwing heavy punches that deal increased critical damage. Jet-Assisted Slam - The area of effect radius has been increased. Now resides in the Defense Systems tree. Coolant Blast- A new power for Iron Man, which has replaced Freon Ray. Iron Man channels a chilling spray of his internal coolant systems at enemies in front of him. Enemies who stand in the blast for too long will be frozen. In addition, Iron Man s melee powers deal double damage against frozen enemies. Adaptive Defenses (formerly Shield Recharge)- The thorns component of Reflective Shield has been combined into Adaptive Defenses. While your Force Shield is active, enemies that strike you in melee combat will take damage. The power still restores your shields over time. Death From Above - Now has scaling knockdown duration with power points. Now resides in the Defense Systems tree. Tech Gadgets Wrist Rocket- A new power for Iron Man s Tech Gadgets tree, which has replaced Missile Salvo. Iron Man fires a small rocket from a wrist-mounted launcher, which explodes on targets and ignites them, dealing damage over time. Missile Salvo- Has been replaced with Wrist Rocket, and an improved MicroMissiles. MicroMissiles now functions more similarly to Salvo, but has more targeting options. Micromissiles- Micromissiles now fire in a much quicker burst, and can be used on single targets for a burst of damage, or against no target and the missiles will seek out and track targets on their own. Micromissiles now hit targets in a small AoE, similar to the splash damage formerly provided by Missile Salvo. The power now has a brief cooldown, but fires more missiles in one burst. Missile Control System (formerly Automated Missiles)- This power has been redesigned. It is now a passive which increases the critical rating of your missiles, and has a chance when firing any power to launch a missile. System Reboot- A new power for Iron Man s Tech Gadgets tree. This passive will engage Iron Man s self-preservation systems when Tony is reduced to zero health, resuscitating his vitals and dealing damage to his attackers. Passively increases Iron Man s defense, which formerly was attached to Reserve Power. Deployable Medic- A new power for Iron Man s Tech Gadgets tree. Iron Man throws a device to a target location, which deploys a combat medic drone. The drone heals anyone who stands in its area of effect. Jericho Bombardment- A new power for Iron Man s Tech Gadgets tree. Iron Man paints a target area for satellite missile bombardment, raining missiles down on anyone who stands in the blast radius. House Party (Ultimate Power)- The drone suits summoned by House Party have been enhanced with AI. They will now follow Iron Man and pursue targets on their own. The Shotgun armor has been refitted with the new Coolant Blast, rather than Missile Salvo. http //forums.marvelheroes.com/discussion/28527/marvel-heroes-1-3-patch-notes Loot and Experience (Original new post) Loot Notes Almost every medallion has been buffed, some radically buffed. The rate of purples, cosmics and uniques has been increased from normal enemies in all zones. Killing the normal trash mob enemies in a zone is a very good idea. Approximately 20 artifacts now have a Advanced version and will drop at high levels (including level 60). There is a recipe to upgrade a purple to a cosmic (includes a random cosmic effect and +1 to all skills and yellow name - keeps all affixes). There are many new unique items, including a unique torso slot item for every hero. Items with grant ranks in a power will be much stronger. Experience Notes Legendary Quests now award significant experience rewards upon completion. The goal of these is to make them an extremely efficient and enjoyable method of leveling a hero. Experience in midtown increased. (approximately 10-20% depending on level band) Experience in story mode zones increased by the same. (When combined with Legendary Quests that often take heroes to story modes, this should result in very strong experience).
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https://w.atwiki.jp/p10an01/pages/54.html
Android マーケットをインストールする時にソフトウェア更新で market_update0.zip を適用するが、この様な特別な zip (以下 updater )を自前で用意する方法。 updater では例えば以下のことができる。 /system へインストールする必要があるアプリをインストールする 日本語フォントをインストール 手順 例えば、日本語をインストールする updater を作成してみる。 market_update0.zip を入手し展開 market_update0/system/app ディレクトリを削除 market_update0/system/fonts ディレクトリを作成 任意のフォントを market_update0/system/fonts にコピーする ここまでの作業をすると以下のようなディレクトリ/ファイル構造ができる。 +--META-INF | +--com | +--google | +--android | +--update-binary | +--updater-script +--system +--fonts +--DroidSansJapanese.ttf 次に、updater-script を修正する。 修正箇所 set_perm(0, 0, 0644, "/system/app/MarketUpdater.apk"); set_perm(0, 0, 0644, "/system/app/GoogleServicesFramework.apk"); set_perm(0, 0, 0644, "/system/app/NetworkLocation.apk"); set_perm(0, 0, 0644, "/system/app/Vending.apk"); 修正後 set_perm(0, 0, 0644, "/system/fonts/DroidSansJapanese.ttf"); 後は、market_update0 以下のファイル全てを zip で圧縮する。ファイル名は任意で。 成果物 updater-script のコマンド mount 用途 ファイルシステムのマウント 書式 mount(type, location, mount_point) type には、MTD (yaffs2)か vfat (SD card)を指定できる。SD card をマウン トしたい場合、location は location="/dev/block/ whatever " 形式になる。 実行例 mount("MTD", "system", "/system"); is_mounted 用途 書式 is_mounted(mount_point) 実行例 unmount 用途 ファイルシステムのアンマウント 書式 unmount("mount_point"); 実行例 unmount("/system"); format 用途 書式 format(type, location) type は MTD のみ。 実行例 delete 用途 書式 実行例 delete_recursive 用途 書式 実行例 show_progress 用途 プログレスを表示する 書式 実行例 show_progress(1.300000, 50); setprogress 用途 書式 実行例 package_extract_dir 用途 パッケージ(zip)のディレクトリを指定のパスに展開する 書式 package_extract_dir(package_path, destination_path) 実行例 package_extract_dir("system", "/system"); package_extract_file 用途 パッケージ(zip)のファイルを指定のパスに展開する 書式 package_extract_file(package_path, destination_path) 実行例 symlink 用途 シンボリックリンクの作成 書式 symlink target src1 src2 ... 実行例 set_perm 用途 パーミッションを設定する。 書式 set_perm(uid, gid, (0-7)(0-7)(0-7)(0-7), file_path); 実行例 set_perm(0, 0, 0644, "/system/fonts/DroidSansJapanese.ttf"); set_perm_recursive 用途 書式 実行例 getprop 用途 書式 実行例 file_getprop 用途 書式 実行例 write_raw_image 用途 書式 write_raw_image(file, partition) 実行例 write_firmware_image 用途 書式 write_firmware_image(file, partition) 実行例 apply_patch 用途 書式 apply_patch(srcfile, tgtfile, tgtsha1, tgtsize, sha1 patch, ...) 実行例 apply_patch_check 用途 書式 apply_patch_check(file, sha1, ...) 実行例 apply_patch_space 用途 書式 apply_patch_space(bytes) 実行例 ui_print 用途 メッセージを出力する 書式 ui_print(strings); 実行例 ui_print("Hello World!"); run_program 用途 外部のプログラムを実行する。 書式 run_program(command, args1, args2, ...) 実行例 run_program("/sbin/mount", "/dev/block/stl9", "/system"); 参照 URL http //forum.cyanogenmod.com/topic/7895-update-script-syntax/ http //nv-tegra.nvidia.com/gitweb/?p=android/platform/bootable/recovery.git;a=blob_plain;f=updater/install.c;hb=froyo-tegra
https://w.atwiki.jp/guide/pages/2161.html
いつもご利用ありがとうございます。 @wikiサポートです。 ユーザ様より下記のご要望をいただき、対応を行いました。 nicovideo2プラグインでの公式チャンネルID対応(http //www.nicovideo.jp/watch/数字) その他お気づきの点等ございましたらお気軽にお問い合わせください。 これからもどうぞよろしくお願いいたします。
https://w.atwiki.jp/nicocachenlwiki/pages/17.html
nlFilterの文法一覧 nlFilter (単に フィルタ とも) とは、NicoCache_nl に搭載された機能のひとつで、Java の正規表現を用いてページの書き換えを行う機能です。 Notepad++用言語定義フィルタ.7zをダウンロード Notepad++で使える、nlFilter専用の特定の文字列の配色を変更し見やすくしてくれるNotepad++用言語定義フィルタ.7zをダウンロード出来ます。 プレビュー: フィルタの作成 フィルタの書式 フィルタの種類[Replace] - 通常のフィルタ [Script] - Javascript用のフィルタ [Style] - CSS用のフィルタ [RequestHeader] - リクエストヘッダフィルタ [Debug] - デバッグ [Config] - 開発者用 フィルタの設定項目Name - フィルタの名前 URL - フィルタを適用する URL FullURL - フィルタを適用する URL Multi - グローバルマッチ指定 EachLine - 各行置換指定Require idGroup Match Replace RequireHeader ContentType MatchLocal AddList AddVariable コマンド$NEST $LST $INC $SET $TS $URL 変数 id smid memoryId freeSpace eachSmid CRLF nlVar config!name nlVar VERSION コメント# フィルタサンプル普通のフィルタ EachLine付きのフィルタ $NEST使用 [RequestHeader] フィルタの作成 適切な記述を行ったテキストファイルを、NicoCache_nl をインストールしたフォルダ (jar と同じフォルダ) にある "nlFilters" フォルダに設置することで、フィルタとして読み込ませることができます。 インストール時から存在しているファイルを書き換えた場合、バージョンアップ時に上書きされ変更点が消えてしまう可能性があるので、新規にファイルを作成してそちらに追加することをオススメします。なお、その際の文字コードは UTF-8 (BOM なし) にして''以下の 1 行を最初の行に書き''、2 行目からフィルタの内容を書くようにしてください。 # nlフィルタ定義(文字コード判定用なのでこの行は削除しないこと) なお、厳密なフィルタの適用順は以下のようになっています。 nlFilter_sys.txt → nl 本体内蔵 → Extension → nlFilters フォルダ内 (ファイル名順) → nl 本体のフォルダにあるnlFilter.txt ※ログに出てくる順番に適用されるので、詳しくはそちらを参照してください。 フィルタの書式 詳しくは既存のフィルタを参照してください。 簡単なフィルタの例 [Replace] Name = サンプルフィルタ URL = (? www|seiga)\.nicovideo\.jp ContentType = text/html Match (動|静)画 Replace $1$1画 このフィルタを適用 (テキストファイルに追記) すると、ニコニコ動画 (www.nicovideo.jp) とニコニコ静画 (seiga.nicovideo.jp) の「動画」というテキストがすべて「動動画」に、「静画」が同じく「静静画」に置き換えられます。 解説すると、以下のような構成になっています。 [Replace] → フィルタの種類 (通常の置き換え) Name = サンプルフィルタ → フィルタの名前 URL = (? www|seiga)\.nicovideo\.jp → フィルタの適用先 URL (正規表現、"http //" の部分を除いた前方一致) ContentType = text/html → フィルタを適用するコンテンツタイプ (今回は HTML ドキュメントのみに適用) Match (動|静)画 → 検索テキストを指定 (正規表現利用可能、"Match " 〜 " " まで) Replace $1$1画 → 置き換えテキストを指定 ( $1 〜 $9 でグループの参照が可能、"$" のものを含めたい場合は "\$" とする) フィルタの種類 [Replace] - 通常のフィルタ 通常のフィルタです。 ここをコメントアウト (先頭に # をつける、つまり "[Replace]" を "#[Replace]" にする) と、そのフィルタは無効になります。 Match , ,Replace , と共に使用します [Script] - Javascript用のフィルタ Append , と共に使用します [Style] - CSS用のフィルタ Append , 共に使用します [RequestHeader] - リクエストヘッダフィルタ サーバへ要求する際のヘッダの置換を行う。現状では URL の置き換えのみが可能なようです。 主に /local 以下のファイルへのリダイレクトに使用します。 [Debug] - デバッグ 通常利用することはほとんどありません。フィルタ定義の外に " [Debug] " とだけ書いた行を置いておくと、処理した URL・マッチしたフィルタ名・置換を行ったかどうかがログに表示されます。 そのままだと、デフォルトのフィルタが多数表示されるので、調べたいフィルタだけにすると楽です。(が、他のフィルタとの干渉は調べられなくなります…) また、ニコニコ以外のサイトでフィルタを使用したときは、文字コードが判別できずにスルーされたアドレスも表示されます。 [Config] - 開発者用 通常利用することはほとんどありません。 " [Config] " で設定したパラメータは、EasyRewriter 内の以下のメソッドで読み出せます。 public static JavaPattern[] getMatch(String name) public static String[] getReplace(String name) public static Pattern getURL(String name) name はフィルタ名、対応するフィルタが無い時は null を返します。使い方としては以下のようになります。 JavaPattern[] pattern = EasyRewriter.getMatch("movieCommentMatch"); if (pattern != null) { JavaMatcher matcher = pattern[0].matcher(content); } EachLine; を使用した場合は、1 行目から順に pattern[0] 〜 に対応し、使用していない場合は pattern[0] となります。 Extension などで読むようにしておくと、フィルタに設定するだけで仕様変更に対応できるかも…? フィルタの設定項目 Name - フィルタの名前 Name = ◯◯置き換えフィルタ フィルタの名前を設定します。(ログに表示されます) URL - フィルタを適用する URL URL = www\.nicovideo\.jp/watch/ フィルタを適用する URL を設定します。 URLは "http //" 以降から、正規表現の前方一致でマッチするアドレスを探します。 なお、URL フィールドの値の先頭に POST/ を付けると、通常とは逆に POST するデータに対してフィルタを適用できます。 URL = POST/www\.nicovideo\.jp/watch/ FullURL - フィルタを適用する URL FullURL = https? //www\.nicovideo\.jp/watch/ フィルタを適用する URL を設定します。 こちらのコマンドは通信プロトコルも含めてマッチ/アンマッチします。 Multi - グローバルマッチ指定 Multi = TRUE "Multi = TRUE;" とすると、ページ内で見つかった物すべてを置換 (グローバルマッチ) します。 "Multi = FALSE;" とするかまたは省略すると、最初に見つかった物だけを置換します。 EachLine - 各行置換指定 EachLine = TRUE Match ニコニコ動画 ニコニコ生放送 Replace NICONICO VIDEO ニコ生 → 「ニコニコ動画」は「NICONICO VIDEO」に、「ニコニコ生放送」は「ニコ生」に置き換えられる "EachLine = TRUE;"とすると、"Match;" と "Replace;" の一行ずつを一組として、それぞれ置換を行います。 ひとつのフィルタで複数種類の置換を行う時に使用します。 "EachLine = FALSE;" とするかまたは省略すれば、"Match;" と "Replace;" が改行してあっても一組として動作します。 そのとき "Replace" 内の改行は無視されず、そのまま改行として反映されます。 Require 「''Require = 正規表現''」で指定した正規表現が含まれる場合に置換を行います。 「''Require = !正規表現''」で指定した正規表現が含まれない場合に置換を行います。 つまり、通常の正規表現を書けば、それがページ中でマッチした場合のみ置換されます。 先頭に "!" をつけると、 "!" を除いた部分にマッチしなかった時のみ置換されます。 複数の条件をORで指定する場合、Require = !hoge1|hoge2|hoge3|....になります。(hoge1,hoge2,hoge3は正規表現) ANDで指定する場合、先読みアサーションでRequire = ^(?=[\s\S]*hoge1)[\s\S]*hoge2のように指定します。 idGroup キャッシュが存在した時のみ置換するフィルタです。 ID取得用に、idGroupに動画ID(sm~)、サムネID(数字部分のみ)への参照番号を "," 区切りで指定します。 ''"idGroup = 1,2" とすれば、 $1 , $2''が参照され、キャッシュがあれば置換されます。 また、 "Replace" 中にセパレータとして " $ " を入れる事で、キャッシュが通常/エコノミーで "Replace" のパターンを変えることが出来ます。 " $ " 以前が通常キャッシュ用、以後がエコノミーキャッシュ用となります。 改行は入れなくても良いし、EachLineで使用することも出来ます。 " $ " が無いときは通常/エコノミーで同じ置換が行われます。 IDを2つ指定しているのは、マイメモリやチャンネルで数字のみ10桁の動画IDの時、サムネIDから検索して表示するためです。 リンクの色変えなどでIDが1つしかない時は、1つだけ指定することも可能です。 NicoCache_nl+101219mod以降 →以下のように文字列中に埋め込む事ができます(従来の記述も有効です) Replace $0 div style="position relative;" img src="https //www.nicovideo.jp/local/cache icon$economy .gif" ~ /div $の左右に\w+が存在した場合は 前後の文字列と連結します 片方が空白文字の場合も有効、\w以外の文字があると認識しません また、同一Replace中に複数の記述はできません 動画IDが無くてサムネIDだけしか使えない場合、idGroupの1つめのID(動画ID)用のダミーとして" Match "に" ( \ w { 2 } \ d + ) ? "を入れる。 ダミーの" ( \ w { 2 } \ d + ) ? "を入れる場合、"Match"の最初の方へ入れると処理が遅くなるため、できるだけ最後の方へ入れると良い。 Match 置換させたい場所を正規表現で書きます。 「 Match 」の次の行から、ページ内の置換元になる正規表現を書きます。 "EachLine = FALSE" の時は、改行は無視されるので注意してください。 改行にマッチさせるには「 \s* 」で吸収するか、「 \r\n 」を明示的に指定する必要があります。 置換元の記述は、「 」とだけ書かれた行で終了します。 Replace 結果の出力の仕方を書きます。 「 Replace 」の次の行から、置換先の文章を書きます。 "Match" 内で「''( ) 」(指定したグループ)を使用していれば、 "Replace" で "$1" 、 "$2"''の様に参照することができます。 "$0" を指定すると、 "Match" でマッチした部分すべてを参照出来ます。 Matchと同じく、「 」とだけ書かれた行で終了します。 RequireHeader NicoCache_nl+101219mod以降 →特定のUser-Agentやuser_sessionに限定できます(Requireのリクエストヘッダ版) ex) RequireHeader = user_session_12345678_\d+ 上手く記述すればログインユーザー毎にnlFilterを切り換えることができるかも ContentType NicoCache_nl+101219mod以降 →特定のContent-Typeに限定できます(部分一致する正規表現を記述) ex) ContentType = text/(? html|xml) ※指定した場合、Conetnt-Typeが無い場合にマッチしなくなるので注意 NicoCache_nl+110522mod以降 否定条件(行頭の'!')を使えるようにした ex) ContentType = !text/(? html|xml) MatchLocal NicoCache_nl+101219mod以降 →URL = www\.nicovideo\.jp/ と記述した場合に、このオプションをTRUEにすると/local/以下にもマッチするようになります(FALSEならマッチしません) ※よって、MatchLocalオプションの記述が無い既存フィルタはマッチしません URL = www\.nicovideo\.jp/local/ と/local/以下まで記述した場合は、MatchLocalの値に関わらず常にマッチします AddList NicoCache_nl+101219mod以降 →nlFilterからLSTファイルにReplaceの内容を追加できます(動作仕様はAPIと同じ) ex) AddList = list/NGUserId.txt ※このオプションを指定した場合、コンテンツの内容は書き換えません AddVariable NicoCache_nl+101219mod以降 →URL固有の変数にReplaceの内容を保存して、他のフィルタから参照できます ex) AddVariable = foo 同じ変数に対して複数追加する場合は文字列が連結されます 他のフィルタから参照するにはReplaceに「 nlVar foo 」と書きます ※このオプションを指定した場合、コンテンツの内容は書き換えません コマンド $NEST $NEST(開始タグ,コンテンツマッチ条件,終了タグ) 開始タグ 、 終了タグ は、前方参照「( )」を含まない正規表現を使います。 コンテンツマッチ条件は開始タグと終了タグを除く部分に "部分マッチ" する正規表現をつかいます。 また、オミトロンと違いマッチする最も "内側の" タグが範囲となります。 「 $NEST 」は単体でしか書けません。 (9).10から、コンテンツマッチ条件内のグループへの前方参照ができるようになりました。 例:$NEST( script ,web_pc_top_bottom, /script ) $LST $LST("ファイル名") (9).10で追加されたコマンド、(9).10aにて仕様変更。 ""に囲まれたファイルを読み込んで、中身を行単位で"|"でつないだ物を"()"でグループ化して返します。 ""は必須です。"()"でグループ化するので、自動的に前方参照が一つ追加されることになります。 そのままだと、ファイルの内容はエスケープされますが、$LST("!ファイル名") の様に"!"をつけることで、エスケープせずに正規表現として渡すことが出来ます。 (!で始まる名前のファイルは使用できません。) また、"#start"とのみ書かれた行以降がリストとして読み込まれ、それ以前の部分・改行のみの行は無視されます。 リストの先頭の行がnlFilterと同様の"# nlフィルタ定義"で始まっていれば、自動的に文字コードを判定します。それ以外ならシステムのデフォルトの文字コードで読み込みます。 リストは動的更新が可能です。更新されたときは自動的に読み込まれます。 例:$LST("!local/ngword.txt") local/ngword.txt # nlフィルタ定義(文字コード判定用なのでこの行は削除しないこと) #start (? ニ[コフ]){2}動画 fz\d+ so\d+ NicoCache_nl+110110mod以降 →#startの記述を不要に&一つでも空$LSTが含まれる場合は置換処理をスキップ 副作用で行頭が'#'の正規表現を書く場合は'\'でエスケープする必要があります $LSTが空の時は"(?!)"に置換します $LSTのファイル名指定で""(ダブルクォート)を省略できるようになりました "!"を付けなければエスケープ無し、"!"を付けるとエスケープになりました NicoCache_nl+110522mod以降 Match以外の正規表現が記述できる場所(Requireとか)でも$LSTを使えるようにした $INC NicoCache_nl+110110mod以降 nlFilterでマッチした回数を参照できます →Match内に「 $INC(NGCount) 」と書くとReplaceで「 nlVar NGCount 」として参照できます $INCはマッチした場合に指定した変数の値をインクリメントします 変数が存在しない場合は0で初期化してからインクリメントします 変数が既に存在してかつ数値として評価できない場合はエラーになります $INC自体は除去してからマッチングを行うのでMatch内の任意の位置に記述できます $SET NicoCache_nl+110110mod以降 nlFilterでマッチした時に変数を設定できます →Match内に「 $SET(name=value) 」と書くとマッチした時に変数に値を設定できます ※現状、オミトロンと異なりvalue部分は固定値しか書くことはできません $TS NicoCache_nl+110604mod以降 [Replace]フィルタのみ有効です([RequestHeader]で使えても意味が無いので) 引数にローカルファイル(NicoCacheフォルダからの相対パス)を指定すると、引数にファイル更新時刻文字列(='?'+UNIXTIME)を付加して置換します $TS(local/popThumb.js) → local/popThumb.js?1298081651 $TS(local/nicoplayer.swf?ts=) → local/nicoplayer.swf?ts=1239336522 引数のローカルファイルが存在しない場合、引数そのものに置換します $TS(local/nonexistent.json) → local/nonexistent.json 引数を指定しない場合、現在時刻文字列(=UNIXTIME)に置換します var replacedTime = "$TS()"; → var replacedTime = "1306132319"; ※基本はsrc指定におけるブラウザキャッシュ避け用途を想定していますが、JavaScript内に置けば通信せずにファイルの有無と更新時刻を取得できます $URL Match内で使用する「 () 」を使うグループ化のURL版です。 例えば URL = www\.nicovideo\.jp/mylist/(\d+) となっていると Replace内で「 $URL1 」を使うことで、 (\d+) の部分を参照する事が出来ます。 NicoCache_nl+101219mod以降 Replaceで「 $URL0 」も置換するようになりました 変数 フィルタの「 Replace 」内で使用すると、置換時に各変数に置き換えられます。 id watchページで使用可。"sm~"、"nm~"などの"~"(数字部分)に置換されます。 smid watchページで使用可。"sm~"、"nm~"などに置換されます。 memoryId watchページで使用可。マイメモリーでは"0123456789"のようなマイメモリーIDに、通常再生では"sm~"などの動画IDに置換されます。 freeSpace https //www.nicovideo.jp内で使用可。"12.34"(GB単位)のようなキャッシュドライブの空き容量に置換されます。 NicoCache_nl+101219mod以降 Replaceで「 freeSpace 」をいつでも使えるようになりました eachSmid idGroupを指定したときのみ有効。sm~形式のIDに置換されます。 CRLF NicoCache_nl+101219mod以降 Replaceで「 CRLF 」を使うと改行コードに置換します →EachLine = TRUE の時でも改行できるようになります nlVar config!name NicoCache_nl+110110mod以降 nlFilterでconfig.propertiesの値を参照できます →Replaceに「 nlVar config!name 」と書くとconfigのnameという値を参照できます $SETと組み合わせることで、nlFilterにあらかじめデフォルト値を書いておき、config.propertiesに値がある場合はそちらを優先する、という使い方ができます ex) Match $SET(config!nlFilterA.useFunction=false) /head Replace script type="text/javascript" !-- var nlFilterA = { useFunction nlVar config!nlFilterA.useFunction }; //-- /script /head ※$SETを書かないとconfigに値が存在しない場合は置換処理されないので注意 nlVar VERSION NicoCache_nl+110122mod以降 Replaceで「 nlVar VERSION 」を使うとバージョン文字列に置換します コメント # 「 # 」が先頭に使われている行はコメント行となり、その行はフィルタに反映されません。 フィルタサンプル 普通のフィルタ プレミアム未登録などの記述を消します。 [Replace] Name = Test Filter (Remove Payment Status) URL = www.nicovideo.jp Multi = FALSE Match : strong \s* a[^ ]+ プレミアム(? 未登録|\(月額\)) /a \s* /strong \s*です Replace EachLine付きのフィルタ 「最近見た動画」を「最近見た気がする動画」に、「ニコニコ」を「にこニコ」に置換します。 [Replace] Name = Test Filter (EachLineつき) URL = www.nicovideo.jp/mylist EachLine = TRUE Multi = TRUE Match (最近見た)(動画) ニコ(ニコ) Replace $1気がする$2 にこ$1 $NEST使用 watchの「ニコニコ市場とは・・・」の説明文を消します。 [Replace] Name = Delete Ichiba Description URL = www.nicovideo.jp/watch/ Multi = FALSE Match $NEST( table ,ニコニコ市場とは, /table ) Replace [RequestHeader] 旧プレイヤーへのアクセスを/local/oldplayer/以下にリダイレクトさせます。 [RequestHeader] Name = Redirect Old Player URL = www\.dummy\.com EachLine = True Match http //([^/]+)/swf/nicoplayer\.swf(\?.*)? http //([^/]+)/swf/marqueeplayer\.swf(\?.*)? http //([^/]+)/swf/flv_bgmplayer\.swf(\?.*)? http //([^/]+)/swf/swf_bgmplayer\.swf(\?.*)? http //([^/]+)/swf/hirobaplayer\.swf(\?.*)? http //([^/]+)/swf/hirobamovie\.swf(\?.*)? Replace http //$1/local/oldplayer/nicoplayer.swf http //$1/local/oldplayer/marqueeplayer.swf http //$1/local/oldplayer/flv_bgmplayer.swf http //$1/local/oldplayer/swf_bgmplayer.swf http //$1/local/oldplayer/hirobaplayer.swf http //$1/local/oldplayer/hirobamovie.swf 名前 コメント
https://w.atwiki.jp/fateuc/pages/108.html
CPU同士の対戦を見るモード。 ここでのCPUの強さは、オプションで設定したEASY~ULTIMATEによって変わる。
https://w.atwiki.jp/nicoapi/pages/23.html
[Web API] getplayerstatus プレイヤー情報を得るのに使う。 2021/02/26以降使用できなくなりました。 リクエスト URL GET http //live.nicovideo.jp/api/getplayerstatus?v={live_id} または GET http //live.nicovideo.jp/api/getplayerstatus/{live_id} live_id ID データ形式 XML 形式。 データサンプル コミュニティー放送の場合 ?xml version= 1.0 encoding= utf-8 ? getplayerstatus status="ok" time="1391555282" stream id lv168235211 /id title ゼルダの伝説トワイライトプリンセス /title description いい加減クリアしますー!5人で色々な放送をやってます!コミュニティをどうぞよろしく!!→co1342124サブコミュ→co1842118 /description provider_type community /provider_type default_community co1342124 /default_community international 13 /international is_owner 0 /is_owner owner_id 7051053 /owner_id owner_name ひろやす@ピュアホワイト /owner_name is_reserved 0 /is_reserved watch_count 13 /watch_count comment_count 13 /comment_count base_time 1391554707 /base_time open_time 1391554707 /open_time start_time 1391554709 /start_time end_time 1391556509 /end_time is_rerun_stream 0 /is_rerun_stream bourbon_url http //live.nicovideo.jp/gate/lv168235211?sec=nicolive_crowded&sub=watch_crowded_0_community_lv168235211_onair /bourbon_url full_video http //live.nicovideo.jp/gate/lv168235211?sec=nicolive_crowded&sub=watch_crowded_0_community_lv168235211_onair /full_video after_video/ before_video/ kickout_video http //live.nicovideo.jp/gate/lv168235211?sec=nicolive_oidashi& sub=watchplayer_oidashialert_0_community_lv168235211_onair /kickout_video twitter_tag #co1342124 /twitter_tag danjo_comment_mode 0 /danjo_comment_mode infinity_mode 0 /infinity_mode archive 0 /archive press display_lines -1 /display_lines display_time -1 /display_time style_conf/ /press plugin_delay/ plugin_url/ plugin_urls/ allow_netduetto 1 /allow_netduetto nd_token 8165285e634cbdf46745295a2d3659a32c975893 /nd_token ng_scoring 0 /ng_scoring is_nonarchive_timeshift_enabled 1 /is_nonarchive_timeshift_enabled is_timeshift_reserved 0 /is_timeshift_reserved header_comment 0 /header_comment footer_comment 0 /footer_comment split_bottom 0 /split_bottom split_top 0 /split_top background_comment 0 /background_comment font_scale/ comment_lock 0 /comment_lock telop enable 0 /enable /telop contents_list contents id="main" disableaudio="0" disablevideo="0" start_time="1391554708" rtmp rtmp //nlpoca112.live.nicovideo.jp 1935/publicorigin/140205_07_1/,lv168235211?1391555282 30 009412a24371baf8 /contents /contents_list is_priority_prefecture/ /stream user user_id 20929324 /user_id nickname ℳກ੮ວܬ୧ /nickname is_premium 1 /is_premium userAge 21 /userAge userSex 1 /userSex userDomain jp /userDomain userPrefecture 27 /userPrefecture userLanguage ja-jp /userLanguage room_label co1342124 /room_label room_seetno 8 /room_seetno is_join/ twitter_info status enabled /status screen_name mntone /screen_name followers_count 366 /followers_count is_vip 0 /is_vip profile_image_url http //a0.twimg.com/profile_images/2420265266/rrtyjcvhu7z5idxo8y49_normal.png /profile_image_url after_auth 0 /after_auth tweet_token 0e7db53d6e0f54c74f2f8ab210acec5f5f91c9eb /tweet_token /twitter_info /user rtmp is_fms="1" rtmpt_port="80" url rtmp //nleu12.live.nicovideo.jp 1935/liveedge/live_140205_08_1 /url ticket 20929324 lv168235211 0 1391555282 0417f76b5298cce3 /ticket /rtmp ms addr msg102.live.nicovideo.jp /addr port 2806 /port thread 1329132457 /thread /ms tid_list/ twitter live_enabled 0 /live_enabled vip_mode_count 10000 /vip_mode_count live_api_url http //watch.live.nicovideo.jp/api/ /live_api_url /twitter player qos_analytics 0 /qos_analytics dialog_image oidashi http //nl.simg.jp/img/201311/281696.a29344.png /oidashi /dialog_image is_notice_viewer_balloon_enabled 1 /is_notice_viewer_balloon_enabled error_report 1 /error_report /player marquee category ゲーム /category game_key 04678e23 /game_key game_time 1391555282 /game_time force_nicowari_off 0 /force_nicowari_off /marquee /getplayerstatus 公式放送の場合 ?xml version= 1.0 encoding= utf-8 ? getplayerstatus status="ok" time="1392794080" stream id lv169798840 /id title 【衆議院 国会生中継】 予算委員会 /title description ~平成26年2月19日 予算委員会~ br /description provider_type official /provider_type default_community/ international 1 /international is_owner 0 /is_owner owner_id 394 /owner_id owner_name/ is_reserved 0 /is_reserved picture_url http //nl.simg.jp/img/a35/102457.bba76a.jpg /picture_url thumb_url http //nl.simg.jp/img/a2/4539.198de4.jpg /thumb_url watch_count 50187 /watch_count comment_count 23020 /comment_count base_time 1392767700 /base_time open_time 1392767700 /open_time start_time 1392768000 /start_time end_time 1392796800 /end_time is_rerun_stream 0 /is_rerun_stream is_archiveplayserver 1 /is_archiveplayserver bourbon_url http //live.nicovideo.jp/gate/lv169798840?sec=nicolive_crowded&sub=watch_crowded_0_official_lv169798840_onair /bourbon_url full_video http //live.nicovideo.jp/gate/lv169798840?sec=nicolive_crowded&sub=watch_crowded_0_official_lv169798840_onair /full_video after_video/ before_video/ kickout_video http //live.nicovideo.jp/gate/lv169798840?sec=nicolive_oidashi&sub=watchplayer_oidashialert_0_official_lv169798840_onair /kickout_video twitter_tag #kokkai #衆議院 /twitter_tag danjo_comment_mode 0 /danjo_comment_mode infinity_mode 0 /infinity_mode archive 0 /archive press display_lines -1 /display_lines display_time -1 /display_time style_conf/ /press plugin_delay/ plugin_url/ plugin_urls/ allow_netduetto 0 /allow_netduetto nd_token 039b7e91347da7fc04fa708d8cf596922fa9fdcf /nd_token ng_scoring 0 /ng_scoring is_nonarchive_timeshift_enabled 1 /is_nonarchive_timeshift_enabled is_timeshift_reserved 0 /is_timeshift_reserved header_comment 0 /header_comment footer_comment 0 /footer_comment split_bottom 0 /split_bottom split_top 0 /split_top background_comment 0 /background_comment font_scale/ comment_lock 0 /comment_lock telop enable 0 /enable /telop contents_list contents id="main" disableaudio="0" disablevideo="0" start_time="1392718797" limelight rtmp //smilevideo.fc.llnwd.net 1935/smilevideo,s_lv169798840 /contents /contents_list is_priority_prefecture/ /stream user user_id 20929324 /user_id nickname ℳກ੮ວܬ୧ /nickname is_premium 1 /is_premium userAge 21 /userAge userSex 1 /userSex userDomain jp /userDomain userPrefecture 27 /userPrefecture userLanguage ja-jp /userLanguage room_label アリーナ 最前列 /room_label room_seetno 147 /room_seetno is_join/ twitter_info status enabled /status screen_name mntone /screen_name followers_count 366 /followers_count is_vip 0 /is_vip profile_image_url http //a0.twimg.com/profile_images/2420265266/rrtyjcvhu7z5idxo8y49_normal.png /profile_image_url after_auth 0 /after_auth tweet_token 16439bec560b987c1c51950c05c7210f359920f7 /tweet_token /twitter_info /user rtmp url/ ticket 20929324 lv169798840 0 1392794080 60edb778c359af03 /ticket /rtmp ms addr omsg101.live.nicovideo.jp /addr port 2805 /port thread 1332290557 /thread /ms tid_list/ tickets stream name="s_lv169798840" uid=20929324&h=3b9fe2bb8fd6fdb8c8e6eda0358f4380 /stream stream name="s_lv169798840_sub1" uid=20929324&h=5933268c1c7fb1ef7df58ed8784c1bf3 /stream stream name="s_lv169798840_sub2" uid=20929324&h=46fb37a19274166b64d224d7b50d1d28 /stream stream name="s_lv169798840_sub3" uid=20929324&h=504e1df898ccf4ad2bd610e91584373a /stream stream name="s_lv169798840_sub4" uid=20929324&h=fbad73282574dfb3074e8c152bab22d2 /stream stream name="s_lv169798840_sub5" uid=20929324&h=6263b485edf9b1a41ffb6f73bc2bbdaf /stream stream name="s_lv169798840_sub6" uid=20929324&h=b4ac1e6781e625f81c0fb7a4211aa80e /stream stream name="s_lv169798840_sub7" uid=20929324&h=e6920037631c1e7d45ad415b1e76437b /stream stream name="s_lv169798840_sub8" uid=20929324&h=e3a812e20981337c2af79be2b3de2044 /stream stream name="s_lv169798840_sub9" uid=20929324&h=7ebea07abe44d4afcc5b8e2278285519 /stream /tickets twitter live_enabled 1 /live_enabled vip_mode_count 10000 /vip_mode_count live_api_url http //watch.live.nicovideo.jp/api/ /live_api_url /twitter player qos_analytics 0 /qos_analytics dialog_image oidashi http //nl.simg.jp/img/201311/281696.a29344.png /oidashi /dialog_image is_notice_viewer_balloon_enabled 1 /is_notice_viewer_balloon_enabled error_report 1 /error_report /player marquee category/ game_key 7b86bc0b /game_key game_time 1392794080 /game_time force_nicowari_off 1 /force_nicowari_off /marquee /getplayerstatus クルーズ放送の場合 ?xml version= 1.0 encoding= utf-8 ? getplayerstatus status="ok" time="1392802843" stream id lv169772234 /id title ニコ生クルーズ /title description 現在放送中のユーザーさんの番組をご紹介! br 番組をお探しの皆様のご乗船をお待ちしております。 /description provider_type official /provider_type default_community/ international 13 /international is_owner 0 /is_owner owner_id 394 /owner_id owner_name/ is_reserved 0 /is_reserved picture_url http //nl.simg.jp/img/a35/103322.5e6f4c.jpg /picture_url thumb_url http //live.nicovideo.jp/thumb/9980.60x60.jpg /thumb_url watch_count 413926 /watch_count comment_count 80377 /comment_count base_time 1392735600 /base_time open_time 1392735600 /open_time start_time 1392735797 /start_time end_time 1392821999 /end_time is_cruise_stream basic /is_cruise_stream is_rerun_stream 0 /is_rerun_stream is_archiveplayserver 1 /is_archiveplayserver bourbon_url http //live.nicovideo.jp/gate/lv169772234?sec=nicolive_crowded&sub=watch_crowded_0_official_lv169772234_onair /bourbon_url full_video http //live.nicovideo.jp/gate/lv169772234?sec=nicolive_crowded&sub=watch_crowded_0_official_lv169772234_onair /full_video after_video/ before_video/ kickout_video http //live.nicovideo.jp/gate/lv169772234?sec=nicolive_oidashi&sub=watchplayer_oidashialert_0_official_lv169772234_onair /kickout_video twitter_tag #nicocruise /twitter_tag danjo_comment_mode 0 /danjo_comment_mode infinity_mode 0 /infinity_mode archive 0 /archive press display_lines 1 /display_lines display_time -1 /display_time style_conf/ /press plugin_delay/ plugin_url/ plugin_urls/ allow_netduetto 0 /allow_netduetto nd_token a639d289d563e569bc5951e41e9feef89372af90 /nd_token ng_scoring 0 /ng_scoring is_nonarchive_timeshift_enabled 0 /is_nonarchive_timeshift_enabled is_timeshift_reserved 0 /is_timeshift_reserved header_comment 0 /header_comment footer_comment 0 /footer_comment split_bottom 0 /split_bottom split_top 0 /split_top background_comment 0 /background_comment font_scale/ perm /perm <FONT COLOR="#Ff9900">放送開始:2014年02月19日 18時19分 タグ:【クルーズ待ち】</FONT><BR>タイトル:<a href="http //live.nicovideo.jp/watch/lv169900930?cr=1"><FONT COLOR="#A4D0fB"><U>夕暮れの車載トイレラス枠。</u></FONT></a<<br><FONT COLOR="#c0C0c0">大変、申し訳ありません。</FONT> /perm comment_lock 0 /comment_lock telop enable 0 /enable /telop contents_list contents id="main" disableaudio="0" disablevideo="0" start_time="1392802808" rtmp rtmp //nlpoca107.live.nicovideo.jp 1935/publicorigin/140219_18_1/,lv169900930?1392802843 30 8e002f49be20143e /contents /contents_list is_priority_prefecture/ /stream user user_id 20929324 /user_id nickname ℳກ੮ວܬ୧ /nickname is_premium 1 /is_premium userAge 21 /userAge userSex 1 /userSex userDomain jp /userDomain userPrefecture 27 /userPrefecture userLanguage ja-jp /userLanguage hkey 4daa2d4715514504 /hkey room_label デッキ /room_label room_seetno 212 /room_seetno twitter_info status enabled /status screen_name mntone /screen_name followers_count 366 /followers_count is_vip 0 /is_vip profile_image_url http //a0.twimg.com/profile_images/2420265266/rrtyjcvhu7z5idxo8y49_normal.png /profile_image_url after_auth 0 /after_auth tweet_token 235b31759ca1831fceb29a2a2b1635f8fb7bc259 /tweet_token /twitter_info /user rtmp is_fms="1" rtmpt_port="80" url rtmp //nleu12.live.nicovideo.jp 1935/liveedge/live_140219_18_0 /url ticket 20929324 lv169772234 0 1392802843 878359c38ce2134b /ticket /rtmp ms addr omsg103.live.nicovideo.jp /addr port 2813 /port thread 1332236233 /thread /ms tid_list/ twitter live_enabled 1 /live_enabled vip_mode_count 10000 /vip_mode_count live_api_url http //watch.live.nicovideo.jp/api/ /live_api_url /twitter player qos_analytics 0 /qos_analytics dialog_image oidashi http //nl.simg.jp/img/201311/281696.a29344.png /oidashi /dialog_image is_notice_viewer_balloon_enabled 1 /is_notice_viewer_balloon_enabled error_report 1 /error_report /player marquee category/ game_key 4c5a678d /game_key game_time 1392802843 /game_time force_nicowari_off 1 /force_nicowari_off /marquee /getplayerstatus エラーの場合 ?xml version="1.0" encoding="UTF-8"? getplayerstatus status="fail" time="1391555177" error code closed /code /error /getplayerstatus 更新履歴 2014/2/21 記述